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My Suggestions For Skywind

There could be Dwemer jewelry. There are Khajiit so you might see a moon amulet. There is a moon amulet belonging to a Khajiit in The Elder Scrolls V: Skyrim, but it looks like a normal necklace, with no moon. The moon is sacred to Khajiit. A Nord could wear a Nordic necklace. A Nord could wear an amulet of Talos. You see a Nord barbarian/warrior in the wilderness if I recall. A priest of The Imperial Cult could wear an amulet of Akatosh (the top Divine). Servants of the Tribunal might have a necklace/amulet of their god. Were there blacksmiths in The Elder Scrolls: Morrowind? They could have jewelry that helps them make better armor and weapons. Realistically some blacksmiths probably would have jewelry or clothing for that (although clothing might become damaged/wear out, so enchanted jewelry might be smarter). It could be a low level fortify effect if it might make it too easy for players that pickpocket. It would be cool for a player that pickpockets to see blacksmiths wearing that

My Suggestions For Skyblivion

There could be things from Elsweyr sold in the Imperial City, since The Imperial City (and Cyrodiil) would trade with Elsweyr. (i.e. via ship) There could be jewelry from Elsweyr sold there. (i.e. a moon amulet. i.e. for Khajiit living in the Imperial City. There is a moon amulet belonging to a Khajiit in The Elder Scrolls V: Skyrim, but it looks like a normal necklace, with no moon. The moon is sacred to Khajiit). There could be items from Black Marsh, sold in the Imperial City (and perhaps other provinces as well. i.e. an ax from The Elder Scrolls V: Skyrim. Nords live in the Imperial City. Perhaps some jewelry from Skyrim could be sold in Bruma. You could design new jewelry with a Nordic design (maybe a swirl on a necklace/amulet). An npc in Bruma could wear a Nordic necklace. One of the blacksmiths in Bruma could sell a Nordic ax (lots of Nords live there). Perhaps 1 of the innkeepers could sell food from The Elder Scrolls V: Skyrim. The clothing merchant at Nord Winds might sell s

Short Story

 A god dreamed: There was 1 God in existence. It was bored, so it tore a piece of itself off. The piece was universe sized. The God piece was a living thing and parts of it developed sentience. These parts created their own forms by cutting themselves from the first God piece - they willed it to happen, and it did. They wanted forms, so they could do something, and not be bored. These new gods used the remains of the 1 God piece to fashion the world and the stars. Some of the gods loved to build different things. One created different types of insects. One created different types of rocks.  The gods created humans for something to watch. Some gods desired to rule over humans and wanted to be worshiped. A god forced humans to fight by threatening them with consequences if they didn't. i.e. harm to their family and/or torture. He also influenced some humans to fight. i.e. by encouraging envy. Because of the above, the good gods went to war with the bad gods to prevent evil and godly

How The Elder Scrolls V: Skyrim Could Be Better

Two handed weapons on the back of people without scabbards can be immersion breaking. A backpack could be put in Helgen, so that the player could carry stuff from there in the beginning. (at the moment you can put hundreds of pounds of items, including large items, in your pockets) It could be an imperial legion backpack (which doesn't exist in-game. Realistically, they could have a backpack to carry food, water, and potions) in the storage room. No critical hit messages on-screen could be a nice optional setting to prevent immersion breaks. An on-screen message told me more than once that my weapon's magic charge was out. It was immersion breaking. When going to the skills menu to level up, it shows up in the magic area (unless you've moved it earlier since starting the game that session) even when you are a race that is usually a warrior. It can be annoying having to go to the warrior section. If the player was a Nord, or an Orc, the skill menu could start in the warrior