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Showing posts from May, 2023

How The Elder Scrolls V: Skyrim Could Be Better

Two handed weapons on the back of people without scabbards can be immersion breaking. A backpack could be put in Helgen, so that the player could carry stuff from there in the beginning. (at the moment you can put hundreds of pounds of items, including large items, in your pockets) It could be an imperial legion backpack (which doesn't exist in-game. Realistically, they could have a backpack to carry food, water, and potions) in the storage room. No critical hit messages on-screen could be a nice optional setting to prevent immersion breaks. An on-screen message told me more than once that my weapon's magic charge was out. It was immersion breaking. When going to the skills menu to level up, it shows up in the magic area (unless you've moved it earlier since starting the game that session) even when you are a race that is usually a warrior. It can be annoying having to go to the warrior section. If the player was a Nord, or an Orc, the skill menu could start in the warrior